﻿//using System.Collections;
//using System.Collections.Generic;
//using UnityEngine;
//using UnityEngine.SceneManagement;
//using Frankfort.Threading.Internal;
//
//PublicMsgpublic class GetLuaAssetPath : LuaMonoBehaviour
//{
//    void Awake()
//    {
//		MainThreadDispatcher.Init();
//		AppFacade.Instance.StartUp();
//
//        Init();
//    }
//}
